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colortools.mod
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(******************************************************************************)
(* *)
(* Version 1.00a.002 (Beta) : March 2, 1988 *)
(* *)
(* These procedures were originally written under version 1.20 of the TDI *)
(* Modula-2 compiler. I have rewritten this module to operate under the v2.00 *)
(* compiler. However, should you find any problem or inconsistency with the *)
(* functionality of this code, please contact me at the following address: *)
(* *)
(* Jerry Mack *)
(* 23 Prospect Hill Ave. *)
(* Waltham, MA 02154 *)
(* *)
(* Check the module MenuUtils for TDI's (considerably less powerful) ver- *)
(* sions of my Menu and IntuitionText procedures. The modules GadgetUtils and *)
(* EasyGadgets should also be of great help. *)
(* *)
(******************************************************************************)
(* *)
(* The source code to ColorTools is in the public domain. You may do with *)
(* it as you please. *)
(* *)
(******************************************************************************)
IMPLEMENTATION MODULE ColorTools;
FROM Colors IMPORT LoadRGB4;
FROM Intuition IMPORT ScreenPtr;
FROM SYSTEM IMPORT ADR, NULL;
(***************************************************************************)
(* *)
(* This procedure allows you to easily change the colors in a Screen. *)
(* The only parameter required is CurrentScreen, a pointer to the Screen *)
(* you wish to change. The global array ScreenColors contains the colors *)
(* which will be loaded into the Screen's ViewPort. Thus, you may change *)
(* any of the values in ScreenColors prior to calling this procedure to *)
(* obtain a custom colortable for your Screen. *)
(* In case it isn't obvious, you must first open both the Intuition and *)
(* the Graphics libraries before calling SetScreenColors. Alternatively, a *)
(* call to OpenGraphics (in WindowTools) will enable you to successfully *)
(* call SetScreenColors. *)
(* *)
(***************************************************************************)
PROCEDURE SetScreenColors (CurrentScreen : ScreenPtr);
BEGIN
IF (CurrentScreen <> NULL) AND (CurrentScreen <> NIL) THEN
LoadRGB4(ADR(CurrentScreen^.VPort), ADR(ScreenColors), MaxColors);
END; (* IF CurrentScreen *)
END SetScreenColors;
BEGIN
ScreenColors[ 0] := Black;
ScreenColors[ 1] := LimeGreen;
ScreenColors[ 2] := White;
ScreenColors[ 3] := Red;
ScreenColors[ 4] := Violet;
ScreenColors[ 5] := LemonYellow;
ScreenColors[ 6] := ForestGreen;
ScreenColors[ 7] := BrightBlue;
ScreenColors[ 8] := DarkGreen;
ScreenColors[ 9] := Brown;
ScreenColors[10] := Purple;
ScreenColors[11] := Orange;
ScreenColors[12] := MediumGrey;
ScreenColors[13] := Aqua;
ScreenColors[14] := Tan;
ScreenColors[15] := Magenta;
ScreenColors[16] := Pink;
ScreenColors[17] := LightAqua;
ScreenColors[18] := CadmiumYellow;
ScreenColors[19] := Green;
ScreenColors[20] := DarkBrown;
ScreenColors[21] := LightGrey;
ScreenColors[22] := GoldenOrange;
ScreenColors[23] := DarkBlue;
ScreenColors[24] := LightGreen;
ScreenColors[25] := BrickRed;
ScreenColors[26] := SkyBlue;
ScreenColors[27] := BlueGreen;
ScreenColors[28] := LightBlue;
ScreenColors[29] := RedOrange;
ScreenColors[30] := Blue;
ScreenColors[31] := Black;
END ColorTools.